Sand Yuan-Ti

Yuan-ti Pureblood
Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people.

Traditionally, the term "pureblood" has been applied as a mark of superiority over others. Not so for the yuan-ti. The most human-like of their race, purebloods are often scorned by other yuan-ti for their weak bloodline and lack of power.

Physical Description
Yuan-ti purebloods are very similar to humans in appearance, with certain serpentine traits including thin lips, narrow eyes with slitted pupils, and forked tongues. The pervasiveness of these traits varies between purebloods, but many that manage to survive outside their own territories appear almost indistinguishable from humans at a glance. When they speak, their tongues cause them to hiss in the fashion one would think appropriate for a snake.

Racial Traits

 * Monstrous Humanoid
 * -4 Intelligence, -2 Wisdom, +2 Dexterity,
 * Medium: As Medium creatures, yuan-ti purebloods gain no bonuses or penalties based on size.
 * Yuan-ti base land speed is 30 feet.
 * Alternate Form (Ex): A yuan-ti has the ability to transform into a viper at will as a swift action. In order to adopt the form, the yuan-ti must possess a number of Hit Dice equal to twice that of the viper. A transformed yuan-ti gains the Strength and Dexterity scores of the viper as well as its natural attacks, but retains its own Constitution, mental ability scores, and Hit Dice.
 * Detect Poison (Ex): Yuan-ti purebloods are all capable of using detect poison as the spell at will.
 * Parseltongue (Ex): A yuan-ti has the ability to constantly speak with animals at will, except it only applies to snakes. In addition, a yuan-ti has a +2 bonus on Bluff checks.
 * Poison Immunity (Ex): As venomous creatures, yuan-ti have naturally strong immune systems and are immune to all poisons.
 * Scent (Ex): A yuan-ti has the ability to detect other creatures through their scent.
 * Automatic Languages: Common, Yuan-ti.
 * Bonus Languages: Abyssal, Draconic, Elven, Goblin, Ignan, Infernal, Undercommon.
 * Favored Class: Any
 * Level Adjustment: +0
 * Effective Character Level: 1